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Jesica O'Black
Jesica O'Black
2D Generalist
Ontario, United States

Freelance Illustrator with a wide variety of experience, ranging from entertainment assets, game UI & texture work, minor animation work, and private client illustration. Also experienced in game moderation, community management, and as a test analyst.

Resume PDF

Skills

Digital PaintingIllustrationProp ModelingCharacter DesignDrawingProp DesignVisual DevelopmentIconsUI Assets

Software proficiency

Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
CLIP STUDIO PAINT
CLIP STUDIO PAINT
OBS
OBS

Experience

  • Freelance at 2D Generalist & 3D Skin Artist
    Ontario, CA, United States of America
    September 2016 - Present

    Illustrates customized character concepts along with various web-based game assets, UI elements, minor animations, and 2D/3D textures for clients on a contract basis. Provides concepts for feature implementation and visual development for pitches.

  • Game Analyst & Moderator at Sastrei Studios
    December 2020 - Present

    Works with development & QA team members to find and reproduce bugs, log and track patch updates, and provide detailed information regarding fore mentioned to developers. Assists with balance and PvP encounter specifics, as well as gathering community feedback to test and address player issues. Provides in-game support to players. Help log and track localization team progress and status.

  • Lead Caricature Artist at Kamans
    Buena Park, CA, United States of America
    March 2017 - March 2019

    Created commercially appealing caricatures for guests with speed and care for materials. Managed team members and addressed customer concerns, as well as cash handling, payroll, and inventory paperwork.

  • Game Analyst at MWPartners - Blizzard Entertainment Project
    Irvine, CA, United States of America
    March 2016 - August 2016

    Provided critical feedback for developers regarding player experience. Able to self-regulate workload and research issues with game play before reporting them to developers in a concise manner. Worked closely with a small team to resolve and complete complex tasks efficiently.

  • Bachelor of Science, Game Art & Design at Art Institute of California
    Orange County, United States of America
    March 2012 - March 2016

    Graduated 2016, 'Best in Show' award, GPA 3.8

    Alpha Beta Gamma Honor Board Member & Representative for Game Art & Design